Amphithéâtre Maurice Halbwachs, Site Marcelin Berthelot
Open to all
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Humans and virtual creatures play a crucial role in many applications. Their animation requires specific adaptation of the submodel coupling methodology described in the previous lecture. Starting with kinematic, physical or captured animation of a character's skeleton, this session presented methods for deforming their flesh and skin, effectively animating their clothing, and efficiently simulating the movement of their hair. I focused on the mechanical and geometric knowledge to be combined within the various models to achieve the best compromise between visual realism, efficiency and control.

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