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The first part presents the fundamental principles of human-computer interaction. The first lesson discusses the main readings from research on human capabilities, with examples that illustrate their contribution to the design of interactive technologies. The second lesson focuses on the relevant capabilities of computer systems, including the challenges inherent in interaction design, with historical and current examples. The third lesson examines the user-centered design process, with historical examples of groundbreaking systems and methods for generating innovative new technologies. Lesson four explains how to evaluate interactive systems throughout the design process, using both qualitative and quantitative methods.

Part Two presents four current research areas in the field of human-computer interaction:

  • multimodal interaction: how to interact with the whole body ;
  • augmented and virtual reality: how to integrate computing with the physical world;
  • mediated communication: how to design collaborative systems;
  • and human-machine partnerships: how to interact with artificial intelligence.

Each area has a long history of innovative research , and continues to be an active field of research.

Program