Résumé
Sketch interfaces have often been touted as “natural” approaches to interactive design. While this metaphor is indeed a promising medium of visual communication, there are a number of inherent limitations in human motor control, drawing skill, perception, and the ambiguities of inference, that make the leap from 2D input to 3D shape a challenging task. In this talk, I will present recent research, open challenges in the perception of shape from sketch input, and highlights of various systems such as true2form, www.crossshade.com, www.meshmixer.com and www.flatfab.com, that facilitate the leap from 2D input to 3D models despite these limitations.
For more information see: http://www.dgp.toronto.edu/~karan/sketchsculpt.htm